Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, March 25, 2014
This is what I'm working on, March 2014
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What are you working on? This is what I'm working on: "Get Better Soon" is a VR-powered gay clubbing simulator haiku. Imagi...
Saturday, March 15, 2014
GDC 2014 Dance Card
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Are you in San Francisco next week? Here's some stuff you could do: Critical Proximity , a free mini-conference where game critics min...
Tuesday, March 11, 2014
Course catalog at Radiator University, Fall 2014
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If I had a university, these are some of the courses I'd run: PE822 -- CS:GO SPORTIFICATION INTENSIVE (2 units, Detroit campus) In 19...
Sunday, March 9, 2014
"Get Better Soon", dev diary 2: character art and production value.
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This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you wan...
Monday, March 3, 2014
Sophie Houlden teaches you what 3D normals / "normal maps" are... with lots of pictures!
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In case you're wondering, I paint the normals myself, that's a thing you can do when you know how they work ;) pic.twitter.com/FAi6...
Tuesday, February 25, 2014
#lostlevels 2014
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Me and my fellow co-organizers have announced another incarnation of Lost Levels this year, happening on March 20th in San Francisco. Lost ...
Sunday, February 23, 2014
A first-time IGF judge with IGF submission advice... and why the IGF doesn't matter?
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This was my first year being an Independent Game Festival judge. As an IGF entrant in the past, I found myself confused and frustrated with...
Friday, February 14, 2014
"Game Educators Rant" at GDC 2014
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At this year's GDC in San Francisco, I'm going to be delivering a rant as part of the "Game Educators Rant" session . I...
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