Radiator Blog

Video game design and culture notes by Robert Yang

Wednesday, April 23, 2014

Some dogmas I perpetuate

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When the player does a thing, there should be some possible reason why or situation when they would NOT do that thing. Unless you specifica...
Wednesday, April 9, 2014

"Get Better Soon" dev diary #3, skin and light iterations

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This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you w...
Wednesday, April 2, 2014

Second time's the charm; procedural NPC dialogue in Nostrum

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Last time I tried some type of "procedural narrative" thing, my hubris got the better of me -- naming the system after one of ...
Tuesday, March 25, 2014

This is what I'm working on, March 2014

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What are you working on? This is what I'm working on: "Get Better Soon" is a VR-powered gay clubbing simulator haiku. Imagi...
Saturday, March 15, 2014

GDC 2014 Dance Card

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Are you in San Francisco next week? Here's some stuff you could do: Critical Proximity , a free mini-conference where game critics min...
Tuesday, March 11, 2014

Course catalog at Radiator University, Fall 2014

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If I had a university, these are some of the courses I'd run: PE822 -- CS:GO SPORTIFICATION INTENSIVE (2 units, Detroit campus) In 19...
Sunday, March 9, 2014

"Get Better Soon", dev diary 2: character art and production value.

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This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you wan...
Monday, March 3, 2014

Sophie Houlden teaches you what 3D normals / "normal maps" are... with lots of pictures!

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In case you're wondering, I paint the normals myself, that's a thing you can do when you know how they work ;) pic.twitter.com/FAi6...
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