Radiator Blog
Video game design and culture notes by Robert Yang
Friday, June 27, 2014
Nostrum and "strategic retreat" into conversation analysis
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So I was reading some of the Versu design papers and suddenly it hit me: they're doing a lot of the procedural narrative stuff that I w...
Friday, June 20, 2014
Someplace Else source files (for Black Mesa Source) + "Majestical" env texture set
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A year and a half ago , I was working on a Source re-mastering of Adam Foster's classic "Someplace Else" to plug into Blac...
Tuesday, June 10, 2014
Noserudake 2 and the language of development
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Noserudake 2 is a fantastic Unity browser game where you balance things on a platform. It is also the sequel to Noserudake 1 , and the J...
Thursday, June 5, 2014
I'm nicer in person, honest
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There's a profile of Harry Lee / Lost Levels in Polygon , and I'm quoted heavily, but kinda as more of the crass anti-corporate prov...
Friday, May 30, 2014
Spring 2014 quarterly progress report
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A progress report on "small" projects: "Intimate, Infinite" is 80% done, and it's for the Series pageant at makeg...
Wednesday, May 21, 2014
Notes on discontinuity and interiors in open world games
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To enter a different level in Thief 4, you frequently have to mash [E] to pry open glowing windows (or lift fallen wood beams) as the game...
Wednesday, May 7, 2014
DECK (Doom Engine Creator's Kit) needs artists and sound designers.
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JP LeBreton has recently announced the "DECK" (Doom Engine Creator's Kit) project, an open-source public-domain all-in-one...
Sunday, May 4, 2014
"SERIES" is the first MakeGa.me pageant theme!
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"We make game, do you make game? MakeGame is a place for you to show some similar-minded folk what you're working on. Get feedback...
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