Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, August 27, 2014
Liner Notes: Intimate, Infinite (part 1)
›
These are some notes about my process / intent in making my game Intimate, Infinite . Spoiler warning is in effect for this game as well a...
Tuesday, August 19, 2014
new game: Intimate, Infinite
›
I've finished a 3+ month project called "Intimate, Infinite." It is available at a Pay What You Want price with a $0 minim...
Saturday, August 9, 2014
"I'm young and I love to be young": on ZZT, by Anna Anthropy
›
Anna Anthropy's book "ZZT" is impressive. In only 129 pages, she gives a robust and accessible technical overview of the ga...
Wednesday, August 6, 2014
On video game corridors in "Elements of Architecture"
›
I wrote about video game corridors for the huge expensive hardcover 1000+ page Rem Koolhaas book-set "Elements of Architecture" ...
Saturday, July 26, 2014
new game: "Chandelier" for makega.me
›
I was eating fried chicken and "Chandelier" came on in the restaurant and it was a pretty catchy tune so when I went home I mad...
Nostrum design problems and world as interface
›
I am currently trying to prototype some sort of social simulation in Nostrum , and I am currently facing three main design problems: fo...
Tuesday, July 15, 2014
If you see something, say something
›
I was telling my sister about Cards Against Humanity and the rape allegations against Max Temkin . I told her I now felt strange about acc...
Thursday, July 10, 2014
"Keys" by Ryan Trawick, and the emerging shape of post-mod culture and walking simulators
›
Keys is a newly released single player Source mod, made mostly by Ryan Trawick, that is freely available to anyone with a Steam account....
‹
›
Home
View web version