Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, October 29, 2014
On branching dialog editors and narrative design tools
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I was prototyping a game concept with branching dialogs for conversations and/or CYOA story events, so I started looking at various solut...
Friday, October 24, 2014
Notes on working with Source SDK 2013 Singleplayer Base
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I've been working with Source SDK 2013 base for the past few months, and I thought I'd share some notes on workflow for any future m...
Tuesday, October 21, 2014
Indiecade East 2015, February 13-15 at the Museum of the Moving Image, New York City
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Indiecade East is back for another year in beautiful snow-filled New York City, and they are looking for talk proposals from new (as well ...
Friday, October 17, 2014
"Quality product": on Jagged Alliance 2 by Darius Kazemi
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Much like Anna Anthropy's study of ZZT , Darius Kazemi's study of Jagged Alliance 2 for Boss Fight Books is a quick read but feel...
Tuesday, October 7, 2014
QGCon 2014, October 25-26 in Berkeley, California
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Hey, the excellent Queerness and Games Conference ("QGCon") is running again this year, and you should go! I had a pretty good ...
Tuesday, September 23, 2014
Introducing: Mural (v0.2) a simple 3D scribbling tool
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EDIT: v0.21 adds .OBJ export from the webplayer; you can now actually use this to make models and import it into whatever you want. (If...
Tuesday, September 16, 2014
Porting simple Half-Life 2-based singleplayer mods to Source SDK Base 2013 in 3 steps
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If you have a lot of custom code, there are probably some compelling reasons NOT to try to upgrade your existing code to Source 2013 unless ...
Saturday, September 13, 2014
Liner notes: Intimate, Infinite (part 2), on protagonists / race / gardening / chess.
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These are some notes about my process / intent in making my game Intimate, Infinite . Spoiler warning is in effect for this game as well...
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