Radiator Blog

Video game design and culture notes by Robert Yang

Sunday, December 28, 2014

Notes on sex, consent, and intimacy in games and tech

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This is adapted from the talk I gave at NYU Poly about my free spanking game Hurt Me Plenty . It kind of "spoils" it a little,...
Thursday, December 11, 2014

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Inspired a bit by Ian Bogost's glossary , here's one entry of my own: "games journalism" making sure the screenshots fr...
Saturday, December 6, 2014

Radiator Blog: Fifth Year Anniversary

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In keeping with tradition, I do a roundup of this blog's "notable posts" from this past year -- because this blog is now ab...
Wednesday, December 3, 2014

new game: "Hurt Me Plenty"

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"Hurt Me Plenty" is a short game made for Leap Motion Jam 2014 where you spank the heck out of a dude and learn about how B...
Monday, December 1, 2014

"Cheeky Designs: How to Make a Video Game About Spanking The Heck Out of a Dude" at NYU Poly Game Innovation Lab, December 11

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I'm giving a short tech talk about making my hunk-spanking game on December 11th at the NYU Poly School of Engineering's "G...
Friday, November 21, 2014

I've never made anything viral before

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At this time of writing, this Vine now has 540,000+ loops and 19,000+ notes on tumblr ... and my life is pretty much exactly the same . It...
Thursday, November 6, 2014

Postcards from: "Discipline and Punish"

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Here are some work in progress images / footage for "Discipline and Punish", a BDSM spanking game using the Leap Motion. It'll...
Wednesday, October 29, 2014

On branching dialog editors and narrative design tools

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I was prototyping a game concept with branching dialogs for conversations and/or CYOA story events, so I started looking at various solut...
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