Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, February 25, 2015
Hurt Me Plenty, patched to RC5 + now with Linux build
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I've updated my spanking game Hurt Me Plenty to version RC5... by removing the Leap Motion support which seemed to be crashing for ce...
Saturday, February 21, 2015
Radiator University, Fall 2015 catalog (excerpts)
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CENG 395: ESCAPING A ROOM OF ONE'S OWN (STUDIO INTENSIVE) In this class, we will analyze a variety of escape narratives, from stage mag...
Thursday, February 19, 2015
We are drugs; speculative dev tools and psychedelic hologram futures.
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This post is adapted from a talk I gave at Indiecade East 2015, where the theater was way too small for the crowd, so not many people got ...
Saturday, February 14, 2015
How to make stuff look at stuff / demystifying turns and rotations, and working with quaternions in Unity C#
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Julia set fractal thing of a quaternion function... I actually don't really know what that means, but it's pretty. This is kind...
Monday, February 9, 2015
Upcoming talk: "Level Design Histories and Futures" at Level Design In A Day, GDC 2015
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I'll be presenting a talk on "Level Design Histories and Futures" at the Level Design In A Day track at GDC 2015 , alongsid...
Thursday, February 5, 2015
Teaching game development... in public!
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I remember one time in design school when a guest critic called out my classmate's project, a website to facilitate bartering. The cr...
Friday, January 30, 2015
Lighting design theory for 3D games, part 1: light sources and fixtures
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Contemporary Jewish Museum (San Francisco, California) Here's how I generally, theoretically, approach lighting in my games and game...
Monday, January 26, 2015
"We Are Drugs: On New Indie Game Dev Tools for Psychedelic Hologram Futures" @ IndieCade East 2015
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Salvador Dali, "Modern Rhapsody" I'm giving a talk in, like, 3 weeks at IndieCade East 2015 in New York City. I'm goi...
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