Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, March 29, 2015
Implementing real-world real-time stamina / energy cooldown timers in Unity C#
›
In Hurt Me Plenty , I implemented "real-world" cooldown timers, which persist even if the player restarts the program. The cooldow...
Monday, March 23, 2015
Level With Me, vol. 1 re-release (v1.1)
›
I have updated my old experimental Portal 2 mod "Level With Me" to work with current versions of Portal 2. This mostly involved re...
Friday, March 20, 2015
Lighting theory for 3D games, part 2: a formal approach to light design, and light as depth
›
Here's how I generally, theoretically, approach lighting in my games and game worlds. Part 2 is about light and function, mostly for l...
Tuesday, March 17, 2015
#altgames is the no-fault divorce that indie games needs
›
I'm cautious. I've been watching #altgames from a distance. Quite a few years ago, Jim Rossignol said I was supposed to be part of a...
Sunday, March 15, 2015
"Local Level Design" at Different Games 2015, April 3-4 in Brooklyn, New York
›
"American Corinthian" via Paolo Pedercini In about 3 weeks at Different Games 2015 in Brooklyn, I'll be speaking about ...
Tuesday, March 10, 2015
GDC 2015 dispatches / minutiae
›
Here are some thoughts I thought during GDC 2015. Virtual reality: I didn't get to try Valve's fancy new thing that requires ever...
Sunday, March 1, 2015
GDC 2015 dance card
›
Hello. Here's some of my GDC plans. See you blog readers at some of them! Don't be afraid to say hey. MONDAY: I fly-in and arrive ...
Wednesday, February 25, 2015
Hurt Me Plenty, patched to RC5 + now with Linux build
›
I've updated my spanking game Hurt Me Plenty to version RC5... by removing the Leap Motion support which seemed to be crashing for ce...
‹
›
Home
View web version