Radiator Blog

Video game design and culture notes by Robert Yang

Thursday, November 26, 2015

That's why they call it the Diamond City Blues

›
WARNING: This post "spoils" an early quest in Fallout 4 and a later quest in Fallout 3. The "Diamond City Blues" qu...
Tuesday, November 10, 2015

"Rinse and Repeat" technical post-partum / how to do over-complicated wet skin shower shader effects in Unity

›
This is a technical overview of how I built certain parts of Rinse and Repeat . It spoils the game, so you should probably play it first ...
Sunday, November 1, 2015

The limits of a conceptual VR student game; and what would a "better" game about 9/11 look like?

›
The internet has been abuzz about "8:46" , "a narrative driven experience designed for virtual reality, which makes you embo...
Thursday, October 22, 2015

"Psycho-material geographies" of 3D spaces, and The Beginner's Guide by Davey Wreden et al

›
This post gives vague conceptual SPOILERS for The Beginner's Guide , and spoils a few specific moments. You really shouldn't worr...
Monday, October 19, 2015

Radiator 1 notes, memories, and regrets.

›
NOTE: This post talks about Radiator 1, and spoils much of what happens in it. I've cleaned up and re-released an old single play...
Wednesday, October 14, 2015

Tips for implementing / coding an in-game options or pause menu functionality in Unity

›
  I recently implemented an in-game options menu in Unity. Mine looks something like the thing above. A surprising amount of the required...
Monday, October 5, 2015

Not a manifesto; on game development as cultural work

›
So I've made quite a few sex games that have "gone viral" over the past year, and I'd like to talk a little bit about my e...
Friday, September 25, 2015

On my games being twice banned by Twitch

›
My newest game, Rinse and Repeat , was banned from all broadcast on Twitch about 4 days after it was released. It joins my previous game...
‹
›
Home
View web version
Powered by Blogger.