Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, December 31, 2015
Radiator Blog: (belated) Sixth Year Anniversary
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In keeping with tradition, I do a round-up of this blog's "notable" posts from the past year, and offer a bit of reflective c...
Sunday, December 27, 2015
Sex games, part 2: sex as gesture / sex as poking
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This post is part of a series about "sex games." There were so many games about sexual poking that I had to give them their o...
Sunday, December 20, 2015
Sex games, part 1: sex as bodies
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This post is part of a series about "sex games" , based on a talk I gave at GaymerX3. (CONTENT WARNING: these posts have sexua...
Thursday, December 17, 2015
Sex Games, part 0: the sex games awaken
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This post is part of a series adapted from my talk at GaymerX . No, I don't know when the video recording will be uploaded, sorry. S...
Friday, December 4, 2015
"That One Time I Repeatedly Gave Birth to Fully Grown Wolves, and Other Gay Sex Games That We Deserve" at GX3 on December 12 in San Jose, California
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I'll be in San Jose next week for GX3, a video game expo, to deliver a talk entitled "That One Time I Repeatedly Gave Birth to Fu...
Thursday, November 26, 2015
That's why they call it the Diamond City Blues
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WARNING: This post "spoils" an early quest in Fallout 4 and a later quest in Fallout 3. The "Diamond City Blues" qu...
Tuesday, November 10, 2015
"Rinse and Repeat" technical post-partum / how to do over-complicated wet skin shower shader effects in Unity
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This is a technical overview of how I built certain parts of Rinse and Repeat . It spoils the game, so you should probably play it first ...
Sunday, November 1, 2015
The limits of a conceptual VR student game; and what would a "better" game about 9/11 look like?
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The internet has been abuzz about "8:46" , "a narrative driven experience designed for virtual reality, which makes you embo...
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