Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, March 29, 2016
"Let's Get Lit: How to Light Your Game Like a Strip Club" @ 6 PM, April 30 at IndieCade East 2016, New York City
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I'll be speaking at IndieCade East this year about video game lighting -- but to spice it up, I'm also going to talk about hunky...
Thursday, March 24, 2016
"The game industry needs to get laid and just chill already" @ GDC 2016
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This is a lightly edited transcript of the 5 minute microtalk I delivered as part of a panel at GDC 2016 . Thanks to Bennett Foddy and Ri...
Monday, March 14, 2016
GDC Microtalks 2016: "Everybody Loves to Play", March 17 at 4 PM in Room 135, North Hall
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It's GDC season again. I'm going to be delivering a 5 minute microtalk on Thursday as part of MC Richard Lemarchand's impressi...
Tuesday, March 8, 2016
A history (and the triumph) of the environment artist: on The Witness and Firewatch
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This post vaguely spoils random bits of Firewatch and The Witness. I wouldn't worry about it. Only a few years ago, hiking games (f...
Tuesday, March 1, 2016
Identity, camerawork, and time in games; on "Into" by Audrey Moon
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This post spoils Into , which is about 5-10 minutes to play. You should probably play it first, if you care about spoilers and such. I...
Wednesday, February 17, 2016
In-progress: Radiator 2 for Steam
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I'm putting Attract Mode (the gay bar game) on hold to re-think the core social sim system, and Maven (my open world Thief-like) is o...
Saturday, February 13, 2016
Oculus Rift DK2s kind of (secretly) do work on laptops (sometimes) and you can make VR stuff in Unity (maybe)
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This is a rant + technical guide about how to get an Oculus Rift DK2 to work with Unity 5 so that you can make stuff with it. Maybe. I...
Friday, February 5, 2016
Radiator World Tour, spring 2016
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Here are my current games event plans for the upcoming 2016 games event season. It's pretty packed. If you'll be around too, feel fr...
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