Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, February 25, 2017
GDC Advice for young first-time attendees, 2017 edition
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I remember when I was totally bewildered and disappointed at my first GDC. Since everyone is doing little advice columns / threads on Twitte...
Tuesday, February 21, 2017
On cs_ppc, "school maps", and the politics of remediating / re-mapping real-life places
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[ cs_ppc.bsp ] by: Walnut<+>Warrior for: Counter-Strike pic.twitter.com/P8XWw0ppuD — .BSP (@dot_bsp) February 18, 2017 The ex...
Wednesday, February 15, 2017
Apply to STUGAN, a bucolic game design residency in Sweden
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Stugan is a residency program for indie game designers to hang out together in a beautiful cabin in the Swedish countryside and work on ...
Saturday, February 11, 2017
Thoughts on Steam Direct
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There's news today that Valve wants to transition away from Steam Greenlight, which is a crowd-source voting system where you pay $100 *...
Thursday, February 9, 2017
"Press Forwards" and the pleasing death of agency
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Trackmania games have very robust track editors that let the community build and share custom tracks very easily. This ease of use and imm...
Wednesday, February 1, 2017
Teaching, Spring 2017
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This semester, I'm teaching three game development classes. Here's a bit about each one: "Intermediate Game Development"...
Thursday, January 26, 2017
Queer Game Studies, "On FeministWhorePurna and the Ludo-material Politics of Gendered Damage Power-ups in Open-World RPG Video Games"
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For the upcoming book Queer Game Studies (2017), I contributed a chapter on the "FeministWhore" scandal in the game Dead Island...
Tuesday, January 17, 2017
RIP, Vine.
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The short video service Vine shut down today. I know a lot of game designers and devs who used Vine to document and share their work, and ...
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