Radiator Blog
Video game design and culture notes by Robert Yang
Friday, March 31, 2017
Vote "YES" on Radiator 3 for Steam Greenlight!
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So I've been giving some thought as to what a sequel to Radiator 2 would look like... and I think it'll be a similar format, wit...
Wednesday, March 29, 2017
Lighting theory for 3D games, part 5: the rise and fall of the cult of hard shadows
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This is part of a series about a critical theoretical approach to understanding video game lighting, while staying grounded in technical ...
Wednesday, March 22, 2017
"Take ecstasy with me": a manifesto for Gay VR
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Before I explain what the heck I mean by "Gay VR", let's review why Gay VR would be necessary. I gave a MVR talk on this topi...
Friday, March 17, 2017
Bleeding between alternate realities in Metal Gear Solid 5 and other open world games
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I was playing the open world stealth game Metal Gear Solid 5: The Phantom Pain (2015) and I kept failing Mission 33 ("Subsistence: ...
Tuesday, March 14, 2017
Theorizing local games cultures in a post-TIGSource era
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Colin Northway tweeted this about a week ago: This GDC I strongly felt there's a large movement of young indies that I know nothing ...
Tuesday, March 7, 2017
The melancholy of screen space in "Universal History of Light" by Stephen Lavelle
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WARNING: This post somewhat "spoils" the 2014 game Universal History of Light. Stephen "increpare" Lavelle's ...
Friday, March 3, 2017
"Queer Utopian VR" for MVR 2.2 in Brooklyn, 7 March 2017
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Next week I'm participating in MVR, an arts-technology presentation series by Pioneer Works and Nancy Nowacek. This particular instal...
Saturday, February 25, 2017
GDC Advice for young first-time attendees, 2017 edition
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I remember when I was totally bewildered and disappointed at my first GDC. Since everyone is doing little advice columns / threads on Twitte...
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