Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, April 25, 2017
A survey of video game manifestos
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I've written a few manifestos for making games -- Radiator 1 had a short "PIES" manifesto , and these days I also work off a...
Saturday, April 22, 2017
Radiator 3 is Greenlit on Steam!
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Radiator 3 is officially greenlit for distribution on Steam! Thanks everyone for your support and votes. Look for the game sometime in Fall...
Thursday, April 20, 2017
Level With Me: Half-Life 1, complete!
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I do a first person video game let's play livestream show with level design / environment art commentary called Level With Me, and I...
Tuesday, April 18, 2017
new feature: subscribe to e-mail notifications for updates to Radiator Blog
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Due to a reader's request, Radiator Blog has finally joined the 21st century and now offers an e-mail subscription service via FeedBurne...
Wednesday, April 12, 2017
Spring 2017 progress report
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I usually plan my project work roughly month by month, swapping out projects based on timeliness / recent progress. Here's my plan for t...
Thursday, April 6, 2017
"If you walk in someone else's shoes, then you've taken their shoes": empathy machines as appropriation machines
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EDIT, 23 June 2017: want to know more about "cultural appropriation"? I wrote a post about it, where I also try to recap a lot ...
Friday, March 31, 2017
Vote "YES" on Radiator 3 for Steam Greenlight!
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So I've been giving some thought as to what a sequel to Radiator 2 would look like... and I think it'll be a similar format, wit...
Wednesday, March 29, 2017
Lighting theory for 3D games, part 5: the rise and fall of the cult of hard shadows
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This is part of a series about a critical theoretical approach to understanding video game lighting, while staying grounded in technical ...
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