Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, May 27, 2017
From modders to mimics: a people's history of the "prop hunt" genre
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This post contains minor gameplay spoilers for the first hour of Prey (2017). Contemporary game design is built on the blood, sweat, and...
Tuesday, May 23, 2017
So I'm joining NYU Game Center as full-time faculty in Fall 2017... (and a bit about adjuncting)
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So some brief career news stuff -- I'll be joining NYU Game Center as full-time faculty ("assistant arts professor") start...
Monday, May 15, 2017
Eyes on the prize...
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I've been working hard on my historical bathroom simulator The Tearoom, and I'm desperately trying to finish it within the next cou...
Wednesday, May 10, 2017
"Consider the Chair" in Heterotopias 002
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For the new issue #002 of the video game architecture zine Heterotopias , I've contributed a piece on chairs in video games (though...
Friday, May 5, 2017
Games-related NYC end of year student shows, Spring 2017
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If you're around NYC this month, a bunch of games-related university programs are running their end of year shows. It's always ver...
Wednesday, May 3, 2017
The war in heaven: a three-dimensional VR culture clash
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Virtual reality is a weird collaboration between several different fields / industries, and each practice brings its own assumptions and ...
Tuesday, April 25, 2017
A survey of video game manifestos
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I've written a few manifestos for making games -- Radiator 1 had a short "PIES" manifesto , and these days I also work off a...
Saturday, April 22, 2017
Radiator 3 is Greenlit on Steam!
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Radiator 3 is officially greenlit for distribution on Steam! Thanks everyone for your support and votes. Look for the game sometime in Fall...
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