Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, August 30, 2017
On the hopeful undead future of VR and "A Short History of the Gaze", by Paolo Pedercini / Molleindustria
›
I played Paolo Pedercini 's first (and maybe last?) virtual reality piece "A Short History of the Gaze" last year at Weird...
Friday, August 25, 2017
Road trip sketches; notes on extracting and visualizing Half-Life 2 levels in Maya
›
So I'm working on (another) article about level design in Half-Life 2. I chose the d2_coast03 map of the Highway 17 chapter, which is...
Friday, August 18, 2017
Teaching, Fall 2017
›
As mentioned before, I'm going full-time with NYU Game Center starting this September. For this upcoming fall semester, I'm going t...
Wednesday, August 16, 2017
StoryCode August 2017 Forum at Film Society, Lincoln Center, NYC
›
Next week on August 22nd, I'll be giving a presentation for StoryCode , a local community group focused on immersive media and story...
Saturday, August 12, 2017
Go West young Slime Rancher, and grow up with the country
›
This post spoils some mechanics and game systems in Slime Rancher. One in-game day in Slime Rancher , I found a rare " quantum slim...
Monday, August 7, 2017
Recent developments in queer game studies, Summer 2017
›
Here's a few recent updates in the """discourse""" within the exciting world of QUEER GAME STUDIES!!! ...
Thursday, August 3, 2017
Cleaning out some old Black Mesa archives for PC Gamer
›
Here are two old level design illustrations I did for a PC Gamer feature on level design in Half-Life 1, quite a few years ago. In the ov...
Monday, July 31, 2017
new tool: Yarn Weaver
›
I'm working on a game that uses the excellent Yarn and YarnSpinner narrative toolkit for Unity. For this project, I'm also collab...
‹
›
Home
View web version