Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, September 30, 2017
Adventures in VR sculpting
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I've been sculpting a lot in VR lately (via Oculus Medium) trying to figure out whether it's "the future" or not. While ...
Sunday, September 24, 2017
Writing stories / dialogue for Unity games with Yarn
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I've been using Yarn for a little while, and I've grown to prefer it as my "talking to NPCs" solution for game developm...
Tuesday, September 19, 2017
"Gay Science" at NYU Game Center, September 28, 2017 @ 7 PM
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if you look very closely, you'll notice Nietzsche's moustache / hair / ears are actually made of tiny gay people writhing around,...
Monday, September 18, 2017
Level With Me, Half-Life 2, complete!
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I've just finished playing through all of Half-Life 2 on my level design streaming show, Level With Me. Much like with my playthroug...
Friday, September 15, 2017
How to Graybox / Blockout a 3D Video Game Level
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from de_crown , by FMPONE and Volcano UPDATE, 11 NOVEMBER 2021: this blog post is OK, but I would recommend reading the "Blockout...
Friday, September 8, 2017
On "Tacoma" by The Fullbright Company
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This post spoils some of Tacoma and Sleep No More. Tacoma is a sensible design progression from Gone Home . How do you expand upon the...
Tuesday, September 5, 2017
How To Tell A Story With A Video Game (even if you don't make or play games)
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This post is a summary of a talk I gave at Storycode NYC on August 22nd, 2017. All the slides are available here . It is a primer for story...
Wednesday, August 30, 2017
On the hopeful undead future of VR and "A Short History of the Gaze", by Paolo Pedercini / Molleindustria
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I played Paolo Pedercini 's first (and maybe last?) virtual reality piece "A Short History of the Gaze" last year at Weird...
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