Radiator Blog
Video game design and culture notes by Robert Yang
Friday, October 27, 2017
Games in public; games as public exhibitions
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pictured above: "Now Play This" at Somerset House, London, UK. 2016. Sometimes people want to exhibit my gay sex games for t...
Thursday, October 19, 2017
Call for submissions: Level Design In A Day at GDC 2018, due November 6th
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Steve Gaynor (before he changed his hair!!!) presenting on Gone Home at Level Design In A Day 2015. If you have something to say about l...
Wednesday, October 18, 2017
No Quarter 2017, RSVPs open! + mini-interviews with Droqen and Auriea
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poster art by Sophia Foster-Dimino As you may know, I curate the No Quarter exhibition run by NYU Game Center . Each year, we commissi...
Thursday, October 12, 2017
The second death of the immersive sim (2007-2017) and a dark prophecy for a third-wave immersive sim
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This post contains a few general gameplay spoilers for Dishonored: Death of the Outsider. Many years ago, Rock Paper Shotgun published ...
Sunday, October 8, 2017
new re-release: Radiator 2 Anniversary Edition
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I just finished a re-remaster of my game Radiator 2. This "anniversary edition" is now live on Steam and itch.io , so feel fre...
Thursday, October 5, 2017
Open world level design: spatial composition and flow in Breath of the Wild
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So, like much of game dev Twitter, I too saw Matt Walker's Twitter thread that summarized a CEDEC 2017 talk on how Nintendo built th...
Saturday, September 30, 2017
Adventures in VR sculpting
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I've been sculpting a lot in VR lately (via Oculus Medium) trying to figure out whether it's "the future" or not. While ...
Sunday, September 24, 2017
Writing stories / dialogue for Unity games with Yarn
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I've been using Yarn for a little while, and I've grown to prefer it as my "talking to NPCs" solution for game developm...
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