Radiator Blog

Video game design and culture notes by Robert Yang

Thursday, November 30, 2017

The destruction / extinction of digital brutalism

›
screenshot from "Brutalism: Prelude on Stone" by Moshe Linke The other day in level design class, a student brought up Moshe L...
Thursday, November 23, 2017

Postcards from Unreal

›
I'm building a Unreal Tournament 4 level in preparation for a level design studio class I'm teaching next year. I've been usi...
Saturday, November 18, 2017

Level With Me: Dear Esther (2012), complete!

›
Last week I finished a Level With Me run through Dear Esther (2012, Source Engine) with level design commentary -- I spent roughly 30-50...
Saturday, November 11, 2017

Behold the bildungsspiel: the coming-of-age game

›
NOTE: There are somewhat vague spoilers about the general plot for several games in this post. US high school students are generally re...
Thursday, November 9, 2017

ART GAMES DEMOS, call for submissions -- 16 December 2017, in Lyon, France

›
Ever wanted to exhibit your experimental glitch machinima in France? Well, now's your chance! The curator Isabelle Arvers sends over...
Friday, October 27, 2017

Games in public; games as public exhibitions

›
pictured above:  "Now Play This" at Somerset House, London, UK. 2016. Sometimes people want to exhibit my gay sex games for t...
Thursday, October 19, 2017

Call for submissions: Level Design In A Day at GDC 2018, due November 6th

›
Steve Gaynor (before he changed his hair!!!) presenting on Gone Home at Level Design In A Day 2015. If you have something to say about l...
Wednesday, October 18, 2017

No Quarter 2017, RSVPs open! + mini-interviews with Droqen and Auriea

›
poster art by Sophia Foster-Dimino As you may know, I curate the No Quarter exhibition  run by  NYU Game Center . Each year, we commissi...
‹
›
Home
View web version
Powered by Blogger.