Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, April 25, 2018
Advice for making a game design / game dev portfolio
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After advising several game dev students on their portfolio websites, I realized I was basically giving the same advice and pointing out ...
Wednesday, April 18, 2018
On "Marathon" as an almighty whoosh
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This post spoils my game Marathon. Marathon is a 0-99 hour game about the athletic endurance required to masturbate for very long durat...
Tuesday, April 10, 2018
"Sex and Drugs and Video Games" at Nordic Game Jam 2018 - Friday, April 13th at 4:45pm
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This weekend I'll be in Copenhagen to speak during the opening program of the 2018 Nordic Game Jam on Friday, April 13th. The talk i...
Monday, April 9, 2018
American Choppers debate the arches in a sewer level from Half-Life 2
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This happened last night. I'm so so sorry. ⚡️I unrolled the full thread for the “Half-Life 2 arch debate” so it's easier to follo...
Friday, April 6, 2018
A call for video game neorealism
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Bicycle Thieves (1948) This is adapted from a spur-of-the-moment Lost Levels 2018 talk. In video games, we understand realism as mea...
Saturday, March 31, 2018
GDC 2018: How To Light A Level, slides and transcript
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This post is aimed at beginner / intermediate designers. It's a summary of the talk I gave at the GDC 2018 Level Design Workshop wi...
Thursday, March 29, 2018
Interview with merritt k for MEL Magazine
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merritt k kindly interviewed me for MEL Magazine, a publication which covers culture "from a male point of view" but also seems ...
Wednesday, March 28, 2018
Dispatches from GDC 2018
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In keeping with a tradition I've done for GDC 2012 and GDC 2015 , I like to try to condense general moods and topics at GDC. What happe...
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