Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, May 31, 2018
On the indie story RPG's use of "encounter-space" and Fortune-499
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This post spoils some gameplay systems / moments in Fortune-499 and its general themes, but none of the specific plot events. I just fini...
Friday, May 25, 2018
Games as Research symposium, after-action report
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A month ago I attended a one-day Games As Research symposium , hosted by TAG at Concordia University and organized by Rilla Khaled and...
Saturday, May 19, 2018
So you want to try playing Thief 1
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I've been streaming some Thief 1 for the past month , which has gotten some people interested in trying the game for themselves. You ...
Friday, May 18, 2018
Radiator does Australia, Summer 2018 tour (but, like, Winter in Australia though?): Artworld Videogames, August 9-29
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People of Australia! Now hear this! The kind generous people at Bar SK and the notorious Doug Wilson of RMIT Games , in partnership ...
Wednesday, May 16, 2018
new interview: Tone Control with Steve Gaynor, Episode 26
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At GDC 2018, me and Steve Gaynor sat in an empty rehearsal room and nerded out about level design and stuff for nearly two hours. Not only ...
Monday, May 14, 2018
Dreamhouse process diary and prototyping notes + a better retro 3D low precision vertex shader
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In collaboration with local NYC-area arcade collective Death by Audio Arcade , me and several other gay / queer artists are making small...
Saturday, May 5, 2018
What is the game university for?
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I did not go to game design school -- not that I had a choice, since only a handful of game design programs existed when I attended college....
Thursday, May 3, 2018
A MAZE 2018 after-action report
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This year I attended A MAZE 2018 in Berlin . It's still probably one of the best video game events in the world; it happens in one of...
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