Radiator Blog

Video game design and culture notes by Robert Yang

Thursday, May 31, 2018

On the indie story RPG's use of "encounter-space" and Fortune-499

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This post spoils some gameplay systems / moments in Fortune-499 and its general themes, but none of the specific plot events. I just fini...
Friday, May 25, 2018

Games as Research symposium, after-action report

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A month ago I attended a one-day  Games As Research symposium , hosted by TAG at Concordia University and organized by Rilla Khaled and...
Saturday, May 19, 2018

So you want to try playing Thief 1

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I've been streaming some Thief 1 for the past month , which has gotten some people interested in trying the game for themselves. You ...
Friday, May 18, 2018

Radiator does Australia, Summer 2018 tour (but, like, Winter in Australia though?): Artworld Videogames, August 9-29

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People of Australia! Now hear this! The kind generous people at Bar SK and the notorious Doug Wilson of  RMIT Games , in partnership ...
Wednesday, May 16, 2018

new interview: Tone Control with Steve Gaynor, Episode 26

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At GDC 2018, me and Steve Gaynor sat in an empty rehearsal room and nerded out about level design and stuff for nearly two hours. Not only ...
Monday, May 14, 2018

Dreamhouse process diary and prototyping notes + a better retro 3D low precision vertex shader

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In collaboration with local NYC-area arcade collective  Death by Audio Arcade , me and several other gay / queer artists are making small...
Saturday, May 5, 2018

What is the game university for?

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I did not go to game design school -- not that I had a choice, since only a handful of game design programs existed when I attended college....
Thursday, May 3, 2018

A MAZE 2018 after-action report

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This year I attended A MAZE 2018 in Berlin . It's still probably one of the best video game events in the world; it happens in one of...
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