Radiator Blog

Video game design and culture notes by Robert Yang

Saturday, June 30, 2018

The Forgotten City (Skyrim mod) as dense quest

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This post kind of spoils (but not really) some of the Skyrim quest mod The Forgotten City . Bethesda open world RPG games have develope...
Monday, June 25, 2018

The DreamboxXx Bundle

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Me and my collaborators on The DreamboxXx project (the commission for my recent game Dream Hard ) have launched a queer arcade bundle . I...
Friday, June 22, 2018

Dream Hard as queer brawler defense

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This post spoils the gameplay and ending of my game Dream Hard . In collaboration with local arcade collective Death by Audio Arcade , m...
Monday, June 18, 2018

PRACTICE 2018, June 21-23 in New York City

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Hey all, just a quick reminder about PRACTICE 2018 , a yearly eclectic game design conference put on by my employers and colleagues at  NYU...
Friday, June 8, 2018

Why I'm not super excited about Valve's new Steam policy

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In case you haven't heard: Valve recently announced it won't attempt to moderate the content on Steam anymore except when legally r...
Wednesday, June 6, 2018

Remastering Rinse and Repeat

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Rinse and Repeat remastered, for Radiator 3 (2018) Rinse and Repeat (2015) I'm nearing the end of the remaster process for my sh...
Thursday, May 31, 2018

On the indie story RPG's use of "encounter-space" and Fortune-499

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This post spoils some gameplay systems / moments in Fortune-499 and its general themes, but none of the specific plot events. I just fini...
Friday, May 25, 2018

Games as Research symposium, after-action report

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A month ago I attended a one-day  Games As Research symposium , hosted by TAG at Concordia University and organized by Rilla Khaled and...
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