Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, August 29, 2018
Darner's Digest, vol. 2: Why I made two new Yarn tools
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Darner's Digest is a series of occasional posts about the game dialogue system Yarn. Last time, I talked about some Yarn community ne...
Wednesday, August 22, 2018
No Quarter 2018 @ DUMBO Loft in Brooklyn, NY on November 30, 2018
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We've just announced No Quarter 2018 , a games exhibition staged by me and the team at NYU Game Center , with a big fun one-night premie...
Sunday, August 19, 2018
Grinding as repetition as savefiles as insistence
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In "Portraits and Repetition", Gertrude Stein argues that repetition is better understood as "insistence": "....
Monday, August 6, 2018
Radiator Australian Tour 2018
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As I've mentioned before, I'm going to be visiting (Melbourne) Australia in a few days as part of the Artworld Videogames event ser...
Thursday, August 2, 2018
My gay Australian football game "Ruck Me" and its inspirations
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I'll be premiering a new game "Ruck Me" on Thursday, August 9th at 6 PM at Bar SK . As per usual, I'll eventually publi...
Thursday, July 19, 2018
Darner's Digest, vol. 1
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Darner's Digest is a series of occasional posts about the game dialogue system Yarn. As I've written before , there are a varie...
Friday, July 13, 2018
Tips for working with VideoPlayer and VideoClips in Unity
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Traditionally, game developers use Unity for real-time 2D and 3D games and shun any use of pre-rendered video, partly out of design dogma...
Saturday, June 30, 2018
The Forgotten City (Skyrim mod) as dense quest
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This post kind of spoils (but not really) some of the Skyrim quest mod The Forgotten City . Bethesda open world RPG games have develope...
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