Radiator Blog

Video game design and culture notes by Robert Yang

Saturday, October 27, 2018

Level With Me, Thief 1 complete!

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This week I finished streaming through all 15 official missions of Thief 1  (Gold edition) as part of my "Level With Me" project...
Saturday, October 20, 2018

7DFPS x PROCJAM, 20-28 October 2018 (make a first person game in 7 days) + (make a proc gen thing in 7 days)

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For the first time since 2014, the #7dfps challenge is starting tomorrow. If you're not familiar, it's a week-long jam to make a f...
Thursday, October 18, 2018

Level Design Workshop at GDC 2019: submissions due November 2

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GDC season is coming up soon. If you have any interest in level design and you have something to say about it, then please submit a proposa...
Friday, October 12, 2018

Kick the cover box

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A soldier hiding behind a gray box in a futuristic lab, from Deus Ex Human Revolution (2011) The room pictured above from Deus Ex: Human...
Friday, October 5, 2018

Queer Futures in Game Feel

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This post is adapted from a talk I gave at Queerness and Games Conference 2018 . Game feel is most known through indie game developer S...
Monday, September 24, 2018

Post-partum: "Ruck Me", a gay Aussie football TV game about men marking men

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How the installation looked from the street; temporary transformation of Bar SK into a sports bar. Ruck Me was a game installation commi...
Friday, September 21, 2018

Fall 2018, teaching game development memo

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Sorry I haven't posted lately, we've been pretty busy here at NYU Game Center with the start of the new semester. We're also cu...
Tuesday, September 11, 2018

"Videogames: Design/Play/Disrupt" @ Victoria and Albert Museum

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I got to attend the private premiere of the new "Videogames" exhibition at the Victoria and Albert Museum in London. The show ...
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