Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, November 27, 2018
Notes on "Sparkling Dialogue", a great narrative design / game writing talk by Jon Ingold at AdventureX 2018
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My colleague Clara Fernandez-Vara pointed me towards this great game writing talk by Jon Ingold this year at AdventureX , an excellent ...
Tuesday, November 20, 2018
Rinse and Repeat HD remastered, and three years of reflections and thwarted plans
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I've just uploaded an updated version of Rinse and Repeat: it is now known as Rinse and Repeat HD , which is basically the same versio...
Thursday, November 15, 2018
The medium is not the magazine; the medium is not the criticism
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This post is about how we talk about video games, but it takes me a little while to get there... This year, I was interviewed for two ar...
Monday, November 5, 2018
The first person shooter is a dad in mid-life crisis
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OK I know Heavy Rain isn't an FPS but I like this screenshot so I don't care Every semester for our introductory Games 101 hist...
Saturday, October 27, 2018
Level With Me, Thief 1 complete!
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This week I finished streaming through all 15 official missions of Thief 1 (Gold edition) as part of my "Level With Me" project...
Saturday, October 20, 2018
7DFPS x PROCJAM, 20-28 October 2018 (make a first person game in 7 days) + (make a proc gen thing in 7 days)
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For the first time since 2014, the #7dfps challenge is starting tomorrow. If you're not familiar, it's a week-long jam to make a f...
Thursday, October 18, 2018
Level Design Workshop at GDC 2019: submissions due November 2
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GDC season is coming up soon. If you have any interest in level design and you have something to say about it, then please submit a proposa...
Friday, October 12, 2018
Kick the cover box
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A soldier hiding behind a gray box in a futuristic lab, from Deus Ex Human Revolution (2011) The room pictured above from Deus Ex: Human...
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