Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, August 22, 2019
Borderlands The Pre-Sequel as Australian industry elegy
›
We played Borderlands: The Pre-Sequel (essentially, Borderlands 2.5) on co-op mode, and yep it's a Borderlands game. You run around...
Thursday, August 1, 2019
Hedera and brief notes on ivy aesthetics
›
This actually happened weeks ago, but I just realized I never posted anything here about it: I built a 3D ivy painting tool called Hedera...
Tuesday, July 9, 2019
On climate crisis games, for Rock Paper Shotgun
›
As part of previously announced shifts for this blog , I'm going to start pitching my longer design articles to various outlets instead...
Thursday, July 4, 2019
Interview(s) with Mashable for Pride Month
›
Last month I ranted to Jess Joho (for Mashable) about sex games and the industry, and I also did a nice and awkward video interview (also f...
Saturday, June 29, 2019
State of the design blog
›
You may have noticed this blog has been a bit quiet lately. There's a few incidental immediate reasons for that: (a) it's summer so ...
Friday, May 17, 2019
Capsule reviews, vol. 1
›
Capsule reviews are short critiques of games that I've been playing. In this post, I discuss Heaven's Vault, Virginia, Islanders,...
Wednesday, May 1, 2019
We must cultivate our garden: games as personal history
›
This post is based on a talk I gave at A MAZE Berlin 2019, as part of the Dev.olution "Games as Gardening" summit , as part of ...
Tuesday, April 23, 2019
Lessons from Europe: fields reports from EGX Rezzed, Now Play This, and A MAZE Berlin
›
I just came back from a games event tour through London and Berlin , where I had a lovely time meeting new people and catching up with old...
‹
›
Home
View web version