Radiator Blog

Video game design and culture notes by Robert Yang

Tuesday, September 24, 2019

The streaming life

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This year I'm investing a lot more of my time and energy into streaming. For better or worse. First, I'm continuing my Level Wit...
Thursday, August 22, 2019

Borderlands The Pre-Sequel as Australian industry elegy

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We played Borderlands: The Pre-Sequel (essentially, Borderlands 2.5) on co-op mode, and yep it's a Borderlands game. You run around...
Thursday, August 1, 2019

Hedera and brief notes on ivy aesthetics

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This actually happened weeks ago, but I just realized I never posted anything here about it: I built a 3D ivy painting tool called Hedera...
Tuesday, July 9, 2019

On climate crisis games, for Rock Paper Shotgun

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As part of previously announced shifts for this blog , I'm going to start pitching my longer design articles to various outlets instead...
Thursday, July 4, 2019

Interview(s) with Mashable for Pride Month

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Last month I ranted to Jess Joho (for Mashable) about sex games and the industry, and I also did a nice and awkward video interview (also f...
Saturday, June 29, 2019

State of the design blog

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You may have noticed this blog has been a bit quiet lately. There's a few incidental immediate reasons for that: (a) it's summer so ...
Friday, May 17, 2019

Capsule reviews, vol. 1

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Capsule reviews are short critiques of games that I've been playing. In this post, I discuss Heaven's Vault, Virginia, Islanders,...
Wednesday, May 1, 2019

We must cultivate our garden: games as personal history

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This post is based on a talk I gave at A MAZE Berlin 2019, as part of the Dev.olution "Games as Gardening" summit , as part of ...
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