Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, November 12, 2019
Practical primer to using Unity Timeline / Playables
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I recently used Unity Timeline to do cutscenes in a game. Once you figure out how to use it, it works great, but that learning curve of ...
Tuesday, November 5, 2019
A MAZE NOT DEAD
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Before I attended A MAZE ( 2016 / 2018 / 2019 ), I had never met any game developers from Africa. I had attended so many GDCs, but it ...
Tuesday, September 24, 2019
The streaming life
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This year I'm investing a lot more of my time and energy into streaming. For better or worse. First, I'm continuing my Level Wit...
Thursday, August 22, 2019
Borderlands The Pre-Sequel as Australian industry elegy
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We played Borderlands: The Pre-Sequel (essentially, Borderlands 2.5) on co-op mode, and yep it's a Borderlands game. You run around...
Thursday, August 1, 2019
Hedera and brief notes on ivy aesthetics
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This actually happened weeks ago, but I just realized I never posted anything here about it: I built a 3D ivy painting tool called Hedera...
Tuesday, July 9, 2019
On climate crisis games, for Rock Paper Shotgun
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As part of previously announced shifts for this blog , I'm going to start pitching my longer design articles to various outlets instead...
Thursday, July 4, 2019
Interview(s) with Mashable for Pride Month
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Last month I ranted to Jess Joho (for Mashable) about sex games and the industry, and I also did a nice and awkward video interview (also f...
Saturday, June 29, 2019
State of the design blog
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You may have noticed this blog has been a bit quiet lately. There's a few incidental immediate reasons for that: (a) it's summer so ...
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