Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, April 23, 2020
fy_iceworld feature for RPS
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Hey all. Hope everyone's been doing OK. Remember level design? That's still important, right? Anyway, I wrote a 2 part feature ...
Friday, March 13, 2020
Living in interesting times
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Hello all. It's 2020. The world feels... different. Hopefully you're all doing OK! A recap of what I've been up to -- In the...
Tuesday, November 12, 2019
Practical primer to using Unity Timeline / Playables
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I recently used Unity Timeline to do cutscenes in a game. Once you figure out how to use it, it works great, but that learning curve of ...
Tuesday, November 5, 2019
A MAZE NOT DEAD
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Before I attended A MAZE ( 2016 / 2018 / 2019 ), I had never met any game developers from Africa. I had attended so many GDCs, but it ...
Tuesday, September 24, 2019
The streaming life
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This year I'm investing a lot more of my time and energy into streaming. For better or worse. First, I'm continuing my Level Wit...
Thursday, August 22, 2019
Borderlands The Pre-Sequel as Australian industry elegy
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We played Borderlands: The Pre-Sequel (essentially, Borderlands 2.5) on co-op mode, and yep it's a Borderlands game. You run around...
Thursday, August 1, 2019
Hedera and brief notes on ivy aesthetics
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This actually happened weeks ago, but I just realized I never posted anything here about it: I built a 3D ivy painting tool called Hedera...
Tuesday, July 9, 2019
On climate crisis games, for Rock Paper Shotgun
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As part of previously announced shifts for this blog , I'm going to start pitching my longer design articles to various outlets instead...
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