Radiator Blog

Video game design and culture notes by Robert Yang

Monday, June 22, 2020

Hard Lads as an important failure

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Hard Lads by Robert Yang This post “spoils” what happens in my new game Hard Lads . If you care about spoilers, you should play it before...
Saturday, May 30, 2020

The powerful presence of non-presence in "Out For Delivery" by Yuxin Gao, Lillyan Ling, Gus Boehling

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" Out For Delivery is a 42 minute playable documentary shot with a 360-degree camera. The slice-of-life experience follows a food de...
Monday, May 18, 2020

Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics

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I finished playing two 2020 RPG tactics games recently: Horizon's Gate and Gears Tactics. I've also written at length about Invisibl...
Thursday, April 23, 2020

fy_iceworld feature for RPS

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Hey all. Hope everyone's been doing OK. Remember level design? That's still important, right? Anyway, I wrote a 2 part feature ...
Friday, March 13, 2020

Living in interesting times

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Hello all. It's 2020. The world feels... different. Hopefully you're all doing OK! A recap of what I've been up to -- In the...
Tuesday, November 12, 2019

Practical primer to using Unity Timeline / Playables

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I recently used Unity Timeline to do cutscenes in a game. Once you figure out how to use it, it works great, but that learning curve of ...
Tuesday, November 5, 2019

A MAZE NOT DEAD

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Before I attended A MAZE ( 2016 / 2018  / 2019 ), I had never met any game developers from Africa. I had attended so many GDCs, but it ...
Tuesday, September 24, 2019

The streaming life

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This year I'm investing a lot more of my time and energy into streaming. For better or worse. First, I'm continuing my Level Wit...
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