Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, September 2, 2020
new Quake map: "It Will Be Summer Eventually"
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My third Quake map is another multi-level arena, a bit similar to my previous map Smell It In The Street . I made it for Speedmap #210 (SM21...
Monday, August 10, 2020
new Quake map: "Smell It In The Street"
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I made another Quake map! This one is called "Smell It In The Street" and it was made for the Doom Tintin map jam , a level design...
Monday, June 22, 2020
Hard Lads as an important failure
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Hard Lads by Robert Yang This post “spoils” what happens in my new game Hard Lads . If you care about spoilers, you should play it before...
Saturday, May 30, 2020
The powerful presence of non-presence in "Out For Delivery" by Yuxin Gao, Lillyan Ling, Gus Boehling
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" Out For Delivery is a 42 minute playable documentary shot with a 360-degree camera. The slice-of-life experience follows a food de...
Monday, May 18, 2020
Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics
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I finished playing two 2020 RPG tactics games recently: Horizon's Gate and Gears Tactics. I've also written at length about Invisibl...
Thursday, April 23, 2020
fy_iceworld feature for RPS
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Hey all. Hope everyone's been doing OK. Remember level design? That's still important, right? Anyway, I wrote a 2 part feature ...
Friday, March 13, 2020
Living in interesting times
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Hello all. It's 2020. The world feels... different. Hopefully you're all doing OK! A recap of what I've been up to -- In the...
Tuesday, November 12, 2019
Practical primer to using Unity Timeline / Playables
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I recently used Unity Timeline to do cutscenes in a game. Once you figure out how to use it, it works great, but that learning curve of ...
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