Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, May 6, 2021
Open world RPG design notes from Enderal, a big long Skyrim mod
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I'm playing a giant Skyrim "total conversion" mod called Enderal . It does a lot of interesting things but also less-than-good...
Thursday, April 29, 2021
MIF commission "We Dwell in Possibility" coming in July 2021
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Manchester International Festival (MIF) just announced my upcoming project "We Dwell in Possibility" , a queer gardening crowd sim...
Thursday, April 15, 2021
Email subscriptions have been migrated to Mailchimp
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Some minor housekeeping here: the free blog-to-email (RSS-to-email) service I use, Feedburner, was acquired by Google some moons ago and thu...
Saturday, April 10, 2021
Getting started with HaxeFlixel in 2021
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Warning: this is a fairly technical game developer-y post. If you came here for gay sex, I'm sorry. For an upcoming project commission, ...
Sunday, February 28, 2021
Updates from antipodes, year 2021
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Hey all, it's been a while. Here's a brief update on my life -- I've successfully moved to New Zealand and I currently reside in...
Tuesday, October 20, 2020
The year of changes - kia ora Aotearoa
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Earlier this year I submitted my letter of resignation as assistant arts professor at New York University, so Fall 2020 will be my last seme...
Wednesday, September 2, 2020
new Quake map: "It Will Be Summer Eventually"
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My third Quake map is another multi-level arena, a bit similar to my previous map Smell It In The Street . I made it for Speedmap #210 (SM21...
Monday, August 10, 2020
new Quake map: "Smell It In The Street"
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I made another Quake map! This one is called "Smell It In The Street" and it was made for the Doom Tintin map jam , a level design...
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