Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, May 18, 2022
Logjam as mourning wood
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Logjam by Robert Yang Logjam is the latest in my gay sexuality series -- a short small game about a middle aged lumberjack daddy processing...
Tuesday, April 19, 2022
Why I still use Unity
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There's been some game dev twittering about Unity vs. Unreal lately . Why use Unity when Unreal is better? The basic consensus is that U...
Saturday, April 2, 2022
new Quake map: The Close And Holy Darkness
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This post spoils what happens in my Quake map. If you care about that, play it first. I made another Quake map -- this one was for a map jam...
Thursday, February 17, 2022
new Quake map: "Heart Like A Bird's Nest"
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Heart Like A Bird's Nest is my new Quake map made for the weekend level design jam "Quake Speedmap Snack Pack 2 " organized by...
Monday, January 17, 2022
Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer
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Darner's Digest is a series of blog posts about Yarn Spinner, a free open source Unity dialogue tree plugin. On December 21st, 2021, the...
Wednesday, January 5, 2022
Resolutions, 2022
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Well, 2021 was a year, huh? Here's the work in 2022 that I'm looking forward to: Release 1+ gay sex games. I have two projects that...
Sunday, December 19, 2021
new Quake map: "When There Were Wolves"
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I made another Quake map, this time in collaboration with fellow mapper @mrtaufner for the 2021 Quake community Xmas Jam . Taufner handled...
Thursday, November 11, 2021
Deathloop deconstruction / design thoughts
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SPOILER WARNING: this post spoils levels, main quests, and gameplay systems in Deathloop I guess this post is my contribution to Deathloop d...
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