Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, March 13, 2010
Operation: Get a Job at GDC (part 1)
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I went to GDC on Saturday with the intent to talk to some developers, show my portfolio, and get a general sense of what I need for a level...
Thursday, March 4, 2010
Liner Notes: Polaris and how it works
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
Friday, February 26, 2010
Radiator 1-3 trailer up + thoughts on NPCs
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I hate the "media release" practice endemic to the mod community -- periodic spurts of weapon renders and half-baked concept art. ...
Thursday, January 28, 2010
What is Design? (Level Design Course, Week 1)
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(This is taken from the first day lecture notes for my "Video Game Level Design" course. The goal was to introduce level design a...
Saturday, January 16, 2010
So... What Does a Non-Interactive Video Game Look Like?
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I want to say one word to you. Just one word. Are you listening? Hypertext. But first, let's back up here: Lewis Denby issued his res...
Monday, January 11, 2010
The Implied Player
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So while complaining about "Post Script" and the like , it struck me that these mods heavily rely on a certain notion of an &quo...
Friday, January 8, 2010
The Game Industry is Dangerously Misunderstood
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I was linked to a recent fluff piece by NPR in which they catalog the entire state of the video game industry by (a) profiling one of the l...
Tuesday, January 5, 2010
Mod Auteurs: Adam Foster (Cargo Cult)
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Adam "Cargo Cult" Foster. The man behind MINERVA: Metastasis . If modders were celebrities, he'd be the most famous. Men wan...
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