Radiator Blog
Video game design and culture notes by Robert Yang
Monday, April 5, 2010
The Graveyard Speedrun Video
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... still makes me chuckle every time. Genius. Absolute genius.
Sunday, April 4, 2010
Liner Notes: Polaris, its narrative + Thoughts on Player Characters
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
Wednesday, March 24, 2010
Thou Shall Notgames
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And you thought I was pretentious? Look at this. Now look back. Just kidding, this is some pretty deep shit that genuinely interests me. ...
On Non-Photorealism and Weapon Models
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Ladies and dudes, I present to you: Merveilles. This... this is definitely a game. But first, a digression -- a brief rant. In a sen...
Thursday, March 18, 2010
Operation: Get a Job at GDC (Part 2)
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This is part 2 of my adventures in job-hunting at GDC 2010. Last time, I was disappointed by the small number of actual studios in the GDC ...
Saturday, March 13, 2010
Operation: Get a Job at GDC (part 1)
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I went to GDC on Saturday with the intent to talk to some developers, show my portfolio, and get a general sense of what I need for a level...
Thursday, March 4, 2010
Liner Notes: Polaris and how it works
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
Friday, February 26, 2010
Radiator 1-3 trailer up + thoughts on NPCs
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I hate the "media release" practice endemic to the mod community -- periodic spurts of weapon renders and half-baked concept art. ...
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