Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, September 21, 2010
The Business End: Guns in the FPS (part 1)
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First person shooters are about (1) moving, and (2) looking. Currently, moving is very meaningful in almost every context: you dodge bull...
Wednesday, September 15, 2010
5 in 5: "Dalloway Floorplan" (digital)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Monday, September 13, 2010
5 in 5: "Mono in New York simulator" (digital, HL2 map)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Friday, September 10, 2010
5 in 5: Feng Shui (analog board game)
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"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here , but my own additional design constraint...
Thursday, September 9, 2010
Mod Auteurs: Brendon "Blender81" Chung (part 2, "Bugstompers")
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(Part 1 is here.) (Spoiler alert is in effect!) As part of the latter half of Brendon Chung's work in Half-Life 1 , Bugstompers is...
Monday, September 6, 2010
Learn to Play @ Euphrat Museum of Art
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http://learn.toplay.us/ "Handle with Care" will be featured as part of a really cool games exhibition at the Euphrat Museum of A...
Friday, September 3, 2010
MIT Gambit's "Elude" and half-baked procedural rhetoric
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First, play "Elude" so you know what I'm complaining about. The core of Ian Bogost's "procedural rhetoric" i...
Wednesday, September 1, 2010
The Illegible Free Roaming City, the Linear, the Nonlinear and the Ugly.
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This slightly old article over at Serial Consign is a good survey of cities in video games -- not just as settings or narrative devices, ...
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