Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, October 19, 2010
Post Mortem: Philosophy of Game Design series
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So my Philosophy series at the Escapist has finally wrapped up with part 4 . You may now rejoice. Here's what I'm guilty of: Taki...
Monday, October 18, 2010
FYI.
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... as part of a school project, I must finish Radiator 2-1 before finishing Radiator 1-3. I'm sorry. As penance, even though I don'...
Saturday, October 16, 2010
Unexplored Periods in Games? + Game Pitches
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You know, like World War II. (inspired by a recent thread at the newly christened Gausswerks forums ) "The Boxers" Gauss' s...
Thursday, October 14, 2010
EA Louse, etc.
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It doesn't matter whether EA Louse is real or not, because real bonafide actual artists experience this every day. Here's the most t...
Tuesday, October 12, 2010
Mirror's Edge, Player Psychology and the Implied Designer
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(screenshot by Dead End Thrills ) Over on Wesley Tack's blog, he's posted some screenshots / comments about how he approached the...
Saturday, October 9, 2010
Predictions for HL2: Episode Three
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Inspired by Phillip's poll question "Who Should Die in Episode 3?" ... I humbly present some predictions. (Spoiler alert for...
Monday, October 4, 2010
Close Reading: Inside Job
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Inside Job by Richard Perrin is a short stealth game in Unity with (what is, at least to me,) a very obvious source of inspiration that...
Friday, October 1, 2010
Levels to Look Out For (October)
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"Levels to Look Out For" are work in progress / recently released maps around the modding community. I like them, and you should l...
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