Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, January 15, 2011
Dark Past (part 2): On level design, hookers, cybernetic architecture, Tony Hawk and all that converges.
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Last time , I mentioned a lot of games that we like for their emergence and "cool stuff that happens" -- but the difference is th...
Friday, January 14, 2011
The Rise of Fantastic Writing on a Tabloid Blog
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The gist: a lot of stuff on Kotaku is dumb and poorly written. Truly a revelation.
Tuesday, January 11, 2011
20 Brush Challenge @ MapCore
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The impressive (and rightful) winner of the leveldesign.nl compo , a Q3A CTF map by Corsair. Most previous-gen FPS engines (i.e. of Quake...
Global Game Jam 2011, January 28-30
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If you're in the New York City area (or anywhere, really) -- you should participate in the GGJ 2011. I'll be at this one at NYU , bu...
Saturday, January 8, 2011
I don't know of many mods with their own Christmas-themed fan art...
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... but MINERVA's one of them. OPEN Fire by ~ swirekster on deviant ART Much like Santa, Foster's loyal acolytes await his ev...
Thursday, January 6, 2011
Pity the First Horseman
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http://gamification.org/wiki/Game_Design "Competition is the basis for most of humanity's progress and evolution." Unfortuna...
Tuesday, January 4, 2011
Resources for Source Modders (Update #4)
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(This is an ongoing post that'll get updated periodically with links to tools, texture packs, prop model packs, etc. for Source modders,...
Monday, January 3, 2011
Levels to Look Out For (January, 2011)
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These are WIP levels / env art that I liked, and most of them are hopefully close to release / are released. I command you to like them as w...
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