Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, June 30, 2011
MapCore Weekend Challenge: "Nightwatch DM"
›
Textures and level design by Henning Horstmann. Many moons ago, I worked on a single player Half-Life 1 mod called "Nightwatch"...
Wednesday, June 29, 2011
Unity for Source Modders
›
I still make Source mods and I like it, don't get me wrong -- there's no harm in a little experimentation though, right? Now, if yo...
Monday, June 27, 2011
Polonius (pre-alpha)
›
Against our better judgment, me and Eddie Cameron have made another Unity FPS for the Mini Ludum Dare #27, "All Talk." It'...
Wednesday, June 22, 2011
A summer mapping initiative
›
It's so refreshing to make Portal 2 levels -- you have an idea, you make it, you test it, you detail it, you test it, you fix it and th...
Thursday, June 16, 2011
Dark Past (part 3): Letting Go of the Immersive Sim, of flu viruses, ghosting, and why we're all Kate Winslets at heart.
›
This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . In past posts, I ...
Wednesday, June 15, 2011
Further Reading for "Gay (But Not Gay)..."
›
I'm probably going to regret bringing up the "Gay (But Not Gay) Characters in Video Games" thing all over again. However, I...
Saturday, June 11, 2011
Question for the colorblind / an idea of accessibility and audience?
›
Was choosing "red" a bad idea / horribly insensitive to colorblind people? Like, will they be able to distinguish the non-portalab...
Tuesday, June 7, 2011
Close Reading: "Noveria," Mass Effect 1
›
I wanted to airlock Ashley Williams as soon as I met her. The vehicle physics are awful, like a shopping cart coated with Vaseline. The PC e...
‹
›
Home
View web version