Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, July 30, 2011
"Hide" by Andrew Shouldice
›
I'm posting this early because he's declared it "done" already: I think "Hide" might be the first (or at least ...
Tuesday, July 26, 2011
Justice, still.
›
Had to throw away a lot of level design because the layout was simply no-good. Going for a more methodical approach this time instead of th...
Thursday, July 21, 2011
Whoopservatory
›
Magnar has finally released his newest Half-Life 2: Episode Two single player masterpiece, "Whoopservatory." It uses a pretty ...
Tuesday, July 19, 2011
Source Shader Editor v0.1
›
Whoa. If Valve had job titles, they should hire this "BiohazardPro" guy as a tools programmer or something. It also comes a litt...
Saturday, July 16, 2011
Justice.
›
2 weeks left to finish a crazy overambitious collab with Eddie Cameron. Stay tuned.
Tuesday, July 12, 2011
Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design.
›
This is a series of posts that analyzes the immersive sim . It's a play on the excellent RPS feature, Dark Futures . Many moons ago, I...
Monday, July 11, 2011
Disqus
›
I migrated all comments over to Disqus. I'm told it's better, and I see all the cool kids doing it, so that's why I did it. Plea...
Sunday, July 10, 2011
How Tutorials Should Be Done
›
Why make sloppy pop-up text "tutorials" that give away all the mechanics / dynamics (I'm looking at you, BioShock) when you ca...
‹
›
Home
View web version