Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, August 31, 2011
Super Friendship Club's "Mysticism" pageant, Sept. 1st - 30th
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Make a game about "mysticism" by September 30th. If you haven't made games before, and aren't sure where to start on th...
Monday, August 29, 2011
Try it once.
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The real art of Deus Ex: Human Revolution is the fact that non-lethal players always inevitably start another playthrough as a bloodthirst...
Sunday, August 28, 2011
DX:HR photo safari.
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Here are some out-of-order, non-spoilery screenshots of details that I liked in Deus Ex: Human Revolution. I'm no Dead End Thrills , s...
Monday, August 22, 2011
Ludum Dare #21: FuhFuhFire!
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For Ludum Dare #21 ("Escape"), I made "FuhFuhFire," a short Unity-powered web FPS where you set fire to a building and...
Tuesday, August 16, 2011
"It belongs in a museum!"
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It was all tucked-away in a half-hidden nook on the lobby level of the Museum of the Moving Image : games. Several kiosks running Space Ch...
Wednesday, August 10, 2011
I've killed my darling.
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It's taken me two years to accept it -- that I'd have to kill my darling . My darling was a 3000 brush submarine with a non-linear...
Monday, August 8, 2011
So close, and yet...
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Even after given a generous extra week, we weren't able to finish our game in-time for the Super Friendship Club's "Justice&quo...
Thursday, August 4, 2011
The Stanley Parable, by Davey Wreden
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I'm a bit late on the trolley here, but here's the latest postmodernist / poststructuralist artsy Source mod to hit the scene -- i...
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