Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, November 22, 2011
Process as pastime
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This post will be published (or so I'm told) in new media journal Switch v28 but I'm just cross-posting it here since that might t...
Friday, November 18, 2011
On the first person military manshooter and the shape of modern warfare.
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from "Photographs of the War in Afghanistan" I alluded to this during my RPS interview with industry veteran Magnar Jenssen -...
Monday, November 14, 2011
"Water" mod is out.
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From the HL2 Short Story team comes "Water," a third person adventure game with some light turn-based combat, clever NPC-based ...
Friday, November 11, 2011
What I'm Working On
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Souvenir is a first person VVVVVV-style puzzle game about growing up. It's the design thesis of me and 2 other students. We're i...
Monday, November 7, 2011
It makes you wonder...
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... what it would be like to date Adam Foster. First he'd show you his potato connected to an Arduino . Then he'd whisk you off to s...
Sunday, November 6, 2011
0 Hour Game Jam: "Apollo 2"
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Because daylight savings time ended and was rolling back an hour, a bunch of people decided to make a game in "zero hours." The ...
Tuesday, November 1, 2011
Super Friendship Club's "EDITOR" pageant, Nov 1 - Nov 30
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Yes, Super Friends... it's that time again. You now have one month to make a game that includes some sort of level-editing componen...
Level with Me, Jack Monahan
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UPDATE 2: The second installment, with Polycount fixture Jack Monahan, is now up. Read part 2. It's been pretty quiet around here... t...
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