Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, February 1, 2012
Skyrim, Steam Workshop, and the means of mod distribution
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Auto-updating Skyrim mods sound amazing to me, but you have to wonder what will happen to the existing infrastructure; this move is extre...
Friday, January 27, 2012
THAT Mod, by Axel "Xenon" Shokk
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I just wanted to remind people that this existed, because it didn't get nearly as much coverage as it deserved. It reminds me ...
Tuesday, January 24, 2012
The joys of using world space / procedural UVs for Unity3D
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NEW, 9 July 2013: I've detailed a different implementation of the same effect, better for texturing smooth bumpy surface / terrain, in...
Thursday, January 19, 2012
Level With Me, a post-mortem / some unnecessary notes / dear players, it's no longer okay to not know how video games work.
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To be clear, I think all readings of "Level With Me" are valid, even the ones that say it's pretentious (though I think it&...
Saturday, January 14, 2012
Tales from Zobeide
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The biggest bottleneck for city generation right now is time; it takes 80 seconds for 2800 buildings. I guess I can just delay the player an...
Friday, January 13, 2012
Postcard from Antiquity
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Currently finishing up a geocentric space RTS, another collab with Eddie Cameron , for the Super Friendship Club "Universe" pagea...
Sunday, January 8, 2012
Postcard from Yorda
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Started working on an Ico-ish game on a whim, now I have a half-finished monster -- all because I have to prove to Unity's Flash expor...
Thursday, January 5, 2012
Postcard from Zobeide
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Zobeide is going to be a hypertext FPS about the danger of desire. I have a decent interface with Twine working, but the seamless level-sh...
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