Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, February 14, 2012
Shilling for a friend: "Doodle Defense"
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I don't normally shill, but when I do, it's for Kickstarters that explore new input methods. Doodle Defense , by Andy Wallace, cou...
Monday, February 13, 2012
Jersey Shouroboros
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The full write-up of "Jersey Shouroboros," me and Eddie Cameron 's Global Game Jam 2012 entry, is up and over at Altercatio...
Friday, February 10, 2012
"Stair K"; architecture criticism, Thief, and a coffee maker.
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I'm currently taking an architecture criticism class taught by Paul Goldberger, the architecture critic at the New Yorker. These are m...
Wednesday, February 8, 2012
CondomCorps XL is crowd-sourcing fake orgasm sounds from you, soldier!
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I'm currently re-mastering my Ludum Dare game CondomCorps into CondomCorps XL -- that is, making it minimally playable for humans --...
Monday, February 6, 2012
"Lun3DM5: You'll Shoot Your Eye Out" by Matthew Breit and Andrew Weldon
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They finally got it done; download the map / read Breit's write-up and Weldon's write-up . Flipping through the screenshots,...
Friday, February 3, 2012
Levels that make me want to start using UDK
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I still really like Unity, don't get me wrong, but it'd be nice, sometimes, to be able to slather post processing on everything with...
Thursday, February 2, 2012
Games @ Parsons
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Hey all, just a brief plug -- me and my fellow students / faculty at Parsons are starting a new initiative to talk about the stuff we do ...
Wednesday, February 1, 2012
Skyrim, Steam Workshop, and the means of mod distribution
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Auto-updating Skyrim mods sound amazing to me, but you have to wonder what will happen to the existing infrastructure; this move is extre...
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