Radiator Blog
Video game design and culture notes by Robert Yang
Sunday, May 20, 2012
"Where would be the fun of making something you knew was going to work?" -Neil Gaiman
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Saturday, May 19, 2012
Parsons post-mortem: "Games and..."
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Parsons is a bit of a secret games school: they don't advertise much, and the students / faculty rarely shill for the program. (I'...
Tuesday, May 15, 2012
Levels to Look Out For, June 2012: "Future of the FPS"
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I don't normally theme these posts around anything, but these three indie FPS experiments share so much DNA that it's impossible to ...
Saturday, May 12, 2012
Souvenir and abstraction.
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I was the main artist on Souvenir and did the bulk of environmental modeling / level design / art effects. The cypress tree and archway we...
Tuesday, May 8, 2012
Souvenir prototype (build 08) is public!
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You can play an early version (and by early, I mean still really unpolished, buggy, and unfinished ) of our collaborative thesis at Parson...
Sunday, May 6, 2012
"What were the main trends of GDC 2012?"
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So I checked my spam folder and found out I'm signed up for this thing called Quora, which wanted me to answer the question, "What ...
Thursday, May 3, 2012
Wot I Think: "Indie"
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Context: http://www.rockpapershotgun.com/2012/05/03/why-indie-has-become-a-bad-word/ The mild Socialist streak in me says: Don't le...
Wednesday, May 2, 2012
Ode to Neil / Jed "Wunderboy" Jedrzejewski
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The Source modder community has always been a bit apocalyptic, but still its community leaders generally kept things going. Jed has been one...
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