Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, June 28, 2012
Pardon the lack of updates...
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... but I've actually been working on a game, for once. I'll finish some writing this weekend through, probably. (Sci-fi textur...
Saturday, June 23, 2012
TRIP, a crazy psychedelic first person peyote simulator, is now available for purchase and play.
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" TRIP is an exploration art game featuring an abstract world. There are no objectives, there are no enemies, just you and the world...
Friday, June 22, 2012
Games for Change 2012, thoughts
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This is from last year but it pretty much looked the same A friend of a friend said the atmosphere was "masturbatory." I think...
Wednesday, June 20, 2012
Text of my "Gay Rant" at Games for Change 2012
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I spoke at Games for Change 2012 . It was very well-received, and I'm so relieved because I wrote and re-wrote this speech like 20 tim...
Sunday, June 17, 2012
"How to “Get Better”: Approaches to LGBTQ-relevant Video Games" at Games for Change Festival 2012
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So on Tuesday, I'll be speaking at the 2012 Games for Change Festival at NYU about gay stuff in video games. Me and MIT-Gambit darli...
Thursday, June 14, 2012
Dan Lockton's Design with Intent
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Design with Intent I remember reading Dan Lockton's original PhD blog, like, 5-6 years ago, and being impressed by his abi...
Tuesday, June 12, 2012
7dfps, halftime report
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Hey! I've been chugging away on my 7 Day FPS entry, "The Leaden Circles," a single player squad FPS based on Virginia Woolf...
Thursday, June 7, 2012
7dfps: The Leaden Circles, prep
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(I'm making an FPS in 7 days , as are many other designers. This is cross-posted .) "One feels even in the midst of the traffic...
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