Radiator Blog
Video game design and culture notes by Robert Yang
Monday, August 20, 2012
Thirty Flights of Loving, by Brendon Chung.
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The first time it happened was in late 2004. It was 4 AM and I had just completed the "Cradle" level of Thief 3 -- and its co...
Saturday, August 18, 2012
GDC Europe diary
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I heard a story about how a certain indie developer fled from an angry mob. He and a friend wanted ice cream, so they went to a remot...
Sunday, August 12, 2012
BRB. GDC Europe.
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Blog updates are on the backburner for this week... I'm currently in Cologne, partying the only way Europeans know how / crunching on ...
Thursday, August 9, 2012
The flat as art; the aesthetics of UV maps.
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So the celebration of visual arts in video games like "Into the Pixel" is cool in one sense, but a little dishonest in another...
Tuesday, August 7, 2012
"In Ruins" by Tom Betts
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"In Ruins" is a first person procedural platformer-explorer thing. Spoilery critique after the jump:
Monday, August 6, 2012
How to dig holes in Unity3D terrains.
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UPDATE FOR 2019: This post is 7+ years old, and new versions of Unity have updated the Terrain system. In principle, this technique shoul...
Friday, August 3, 2012
On "Gaymercon"
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The main perpetrators behind pushing "video game players as a political identity," or the existence of "gamers," are t...
The Best Unity3D Tutorial Writer In The World
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I hate video tutorials; they're slow, you have to consume them linearly / it's hard to skip around, and frankly I just don't thi...
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