Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, October 31, 2012
Convo and "what do simulations simulate?"
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Simulations are simplified systems that have some semblance to the real world. The decrease in complexity, the ways in which the simulatio...
Wednesday, October 24, 2012
Why Frog Fractions is one of the best games of 2012.
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First, you really should play Frog Fractions right now. My SPOILER-y thoughts are after the jump.
"Zobeide" at Playing The Game, 27-28 October in Milan
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I'm fixing up Zobeide / adding a few features for yet another Lunarcade event, this time at "Playing The Game" in Milan ...
Wednesday, October 17, 2012
Talking about Convo.
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Figuring out how to talk about your game is part of designing your game -- so trying to explain Convo to various people has been extremely...
Monday, October 15, 2012
Dishonored fails as an immersive sim within its first minute.
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This post DOES NOT spoil Dishonored's plot, but it DOES spoil a little bit about how Dishonored's branching narrative works. I...
Monday, October 8, 2012
Indiecade 2012, notes
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Part of me thinks I shouldn't even write about Indiecade: it's something that should be jealously protected from all the evil in ...
Friday, October 5, 2012
MINERVA Month!
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As queen of all mod-dom, I do declare October to be MINERVA Month -- this year, celebrating the 5th anniversary of Adam Foster's MINERVA...
Tuesday, October 2, 2012
"Loving the Bones" in Game Developer magazine, October 2012
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I adapted my blog post into a short article for the October 2012 issue of Game Developer magazine , promoting the art of the humble textu...
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