Radiator Blog
Video game design and culture notes by Robert Yang
Monday, December 31, 2012
Convo's current epistemology spec / knowledge model
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In Convo , characters do not have fixed names or skill stats, exactly. Instead, they have knowledge that they selectively believe about th...
Wednesday, December 26, 2012
The 2013 Queer Feminist Agenda for Games
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Identity politics in video games are on the rise: there are more transgender, gay, or queer people in games speaking out about their experie...
Monday, December 24, 2012
Amnesia Fortnight design notes / analysis: "Autonomous"
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I played the Double Fine Amnesia Fortnight prototypes without watching their pitches or videos or reading anything at all about them, s...
Friday, December 21, 2012
Just around the corner, always out of reach...
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UPDATE, 19 June 2014: I have given up on this project, and I'm open-sourcing the project files . The ballad of the bloodthirsty poet. ...
Thursday, December 20, 2012
Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.
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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Wednesday, December 19, 2012
A confirmed heart
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A month ago I wrote about the Heart in Dishonored , and I'm glad my suspicions (it's a dressed-up radar / hint system / audio guide)...
How do you explain insanity
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I remember talking to a game journalist about the difference between interviewing AAA developers and indies. He said a lot of indies and aca...
Monday, December 17, 2012
new game: "Barback" for Ludum Dare #25
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"Barback" is a 1-2 player cooperative / competitive Tapper-ish variant about 2 brothers and a bar. It should take you about 15-20...
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