Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, February 6, 2013
A smoother triplanar shader for Unity.
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To review: procedural UVs are amazing and you should consider using them in your games. Now, the old triplanar shader I posted was grea...
Saturday, February 2, 2013
Narrative systems workflow; using Fourier analysis and level design metaphors to systemize stories.
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This assumes familiarity with Shakespeare, a procedurally-branching narrative system that I'm designing. For an overview / introductio...
Thursday, January 31, 2013
My Spring 2013 at Parsons
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This semester at Parsons, I have two things going on: 1) I'm teaching an undergrad / grad studio elective course. Currents: Building...
Friday, January 25, 2013
More talk, more rock: on algorithmic game narratives, speculative narrative design futures, and "Shakespeare."
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Last time, I wrote about procedural narrative in the context of "process intensity." Here, I expand more on designing the proce...
Monday, January 21, 2013
Devlog: "Conanbowl"
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(lighting / color test with random NPC mobs) Me and Eddie decided we should make a game this past / current weekend. It started with our...
Wednesday, January 16, 2013
2/3
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At some point, I think I forgot I was making a game. It became more like this expansive simulation of every possible reality, folding into i...
Friday, January 11, 2013
The unportalable: games as paratexts and products
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Several years ago, I sat-in on a "games as literature" course, and promptly got into an argument with the instructor. We were t...
Monday, January 7, 2013
Kentucky Route Zero (Act 1), by Jake Elliott and Tamas Kemenczy
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The first act of Kentucky Route Zero is now available for purchase, conveniently on the same day as the news that it has more or less sw...
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